

There are a few things we, unfortunately, had to leave on the cutting-room floor (and more than enough ideas for DLC or a sequel!), but when it comes to the main campaign we were able to get the vast majority of stuff we wanted in the game. Was there anything you wish you could have added to the game but had to leave out for various reasons? Other challenges included making the technology to create the unique visual style of the game, and the dynamic destruction! Thankfully we figured all that out and are really happy with the result! That being said, the transition to work from home was relatively smooth for us. Well, the biggest one was probably the pandemic! The vast majority of Dawn’s development time was spent during the COVID-19 pandemic and making that transition was difficult. What were some of the challenges you faced with bringing your creation to life? And how did you overcome those challenges? If we get to work on a sequel I’d love to do online, but I always prefer having a friend sitting next to me for this kind of game. Is it a couch co-op, or will there be an online aspect? There are definitely some religious influences in the game, and it’s good that you picked up on that! I don’t want to dig too deep into the game’s lore, but I’ll say that there is a mystery to the origin and nature of the Nephilim, and reading through the Archives section of the game can help you piece it together. However, the biggest influences are kaiju media like Godzilla, Ultraman, Gamera, Power Rangers, and Pacific Rim! I’m personally a massive kaiju fan, and a lot of these shows are what influenced later anime like Evangelion and Patlabor as well. We’re certainly big fans of anime, with the likes of Patlabor, Evangelion, SSSS.Gridman, and Mazinger Z being influences on this project.

So, where does it get some of its inspiration and influence? Also, who is the target audience for this game? Also, being a religious studies major, I found the use of Nephilim interesting.

The game certainly looks like it took some influence from anime.
#DAWN OF THE MONSTERS VIDEO GAME FULL#
We started development on a prototype in late, late 2018, with full development starting in mid-2019! So practically 3 years!
#DAWN OF THE MONSTERS VIDEO GAME UPGRADE#
Pure Nintendo: Tell us more about Dawn of the Monsters? What is it? And how long have you been working on the game?Īlex Rushdy (Creative Director and CEO of 13AM Games): Dawn of the Monsters is a 2.5D side-scrolling beat-’em-up with four unique characters, over 35 missions, equippable DNA Augments to upgrade your monster’s abilities, a Platinum Games-inspired ranking system, fully dynamic destruction, 2-player co-op, an in-depth story, massive Cataclysm Attacks, and brutal finisher moves to refill your health! It takes about 8-10 hours for an initial playthrough and then you’ve got plenty to unlock by getting an S+ Rank on every mission. Below is my interview with Alex Rushdy, Creative Director and CEO of 13AM Games. The two-player co-op kaiju beat-’em-up will be coming to the Switch on March 15th, 2022. Being a fan of monster movies and games like Rampage, I jumped at the chance to interview the folks at 13AM Games to talk about their new game, Dawn of the Monsters.
